We design innovative and immersive digital experiences that challenge, inspire and entertain.
Chaos Theory Games is an independent team of pixel pushers, code monkeys, realists and idealists. We like to work on small projects that say big things, with a focus on games and the interactive arts.
Our studio was founded in 2012 by James, Will and Nico with a single goal in mind: unmistakable innovation. We set out to create games that stood out for their uniqueness, and it is this philosophy that underpins our work today.
The entire team are active members of the local Sydney IGDA community, and you can expect to see us competing in the next local game jam.
Nico’s catchphrase is “wouldn’t it be cool if…”, because he’s always ready with another great idea to make any project special.
Nico takes charge of the artistic pipeline at Chaos Theory and is responsible for making your game look as good as it should.
James is the project manager and master of lists for Chaos Theory’s projects. You can expect to see his signature at the bottom of all of your emails.
James generally sticks his fingers in too many pies and as such fills all of the gaps between programming and art.
causing solving problems. Hard problems. He gets a kick out of well-organized code that keeps your project running at peak performance.
Will is responsible for the architecture behind Chaos Theory’s projects, and will make sure that one extra feature request won’t be a problem.