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GLTCH Devblog: Week 23

*cue drum roll* TRAILER! It’s been more than a long time coming (seriously, don’t go back and look at the last piece of video content that we published for GLTCH), but our launch trailer has been recorded, beat matched, edited and released to the public. And you know what a launch trailer means? Release dates! Look out for GLTCH on the Play Store come the end of July!

As a precursor to the trailer getting the recording green light, all of the game’s glitch events had to be completed. And by completed we mean implemented. The last 20% only takes 80% of the time, so that’s practically done, right? The 3 we’ve included this week are particularly brutal, from the ruthless pathfinding of Blinky to the methodical movement of Snake and the Invaders, each are dangerous events that offer large score payoffs if ‘completed’.

About James
I’m deeply passionate about the promoting and developing the social, educational, and creative potential of games. Through my work at Chaos Theory, I have only just started a journey to doing exactly that.
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