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GLTCH Devblog: Week 5

Unreal is free! Unity is free! Source 2 (wait, what?) is free! This week has been a good news overload, and the friendly competition between the different game engines available to young game developers like ourselves means that it is truly a great time to be one. We were on the verge of subscribing to Unity Pro, but now all of the features that we wanted, which had been so tantalizingly placed before us during the trial period, have been presented on a silver platter under the new personal edition. The feature list is truly amazing, we couldn’t be happier with the Unity team already – and we haven’t even tried it yet! We’re going to experiment with converting GLTCH to a Unity 5 project to take advantage of mobile performance improvements among a myriad of other things after our side projects have wrapped up.

The FCC’s vote in favour of net neutrality is huge too, possibly even better news than the release of all the new engines. It’s good to see the government’s response to hundreds of thousands of voices speaking out in support of net neutrality, and the new legislation will go a long way to prevent throttling, blocking and paid prioritization in the future.

Development on GLTCH has slowed to a snail-pace this week due to other development commitments, but as you can see from the image up top, our new alpha testers have begun to challenge (but not yet topple) our reigning highscores (we’re looking forward to the first who can). A new fragment type, the chaos fragment, was added this week to make gameplay later in the round more difficult. It is the only fragment type that you DON’T want to pick up, portrayed as a glitchy, red entity that spikes your corruption and causes even more glitches to occur when collected. The chaos fragment spawns more frequently as your corruption gets higher, and with each one picked up the in-game UI breaks more and more. We wanted to tie the concept of corruption more closely to actual gameplay, and the chaos fragment makes the relationship between the player’s corruption level and the effect that has on the world more obvious.

If you’d like to get more involved in the GLTCH alpha testing phase, let us know at contactus@

About James
I’m deeply passionate about the promoting and developing the social, educational, and creative potential of games. Through my work at Chaos Theory, I have only just started a journey to doing exactly that.
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