Job Opening

Quality Assurance Lead

We're looking for a Quality Assurance Lead to join our team based in Chippendale, Sydney. This is a full-time position starting in March 2022.

This position will see you working alongside the creative and development teams to ensure we are delivering work to the highest quality. We have 2 Quality Assurance team members that you will be coordinating and working alongside. Our work has a particular focus on games for change, serious games, and mobile games.

We are currently working a mix of in-office and remotely, but plan to return to predominantly face-to-face work in the near future. We are open to remote applications, but have a preference for applicants based in Sydney or willing to relocate.

Why Chaos Theory

  • A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, optional 4 or 5-day schedules, a centrally-based office.
  • No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
  • Create games with impact; go beyond entertainment. We are working on projects to improve primary school education, improve the lives of sufferers with chronic illnesses, educate the next generation of internet users, and more.
  • Winner of Serious Game of The Year 2019 and 2021 at the Australian Game Developer Awards.
  • Create games that players love! Our games have been downloaded over 70+ million times.
  • Got a side project? Awesome! We encourage team members to pursue their personal interests and don’t restrict anyone from working on their own game outside of work.
  • Strong company community with regular (and optional) board / video game nights, games club (like book club, but games!), workshops and mentoring opportunities,  company-supplied Friday lunches, and other social events. 
  • We’re invested in your personal growth. We offer 1-on-1 check-ins every fortnight, quarterly goal setting, and personal career roadmaps.
  • A small team (~20 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes!
  • We've achieved a carbon-negative status by planting over 1,500 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone on our team, both at work and at home. 
  • We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas!

Your Responsibilities:

  • Plan, develop, test, and release new features across multiple platforms (mobile, desktop, and console).
  • Develop testing plans and acceptance criteria for project releases, including regression testing for live releases.
  • Gather feedback from players or testing groups and prioritise issues and feedback for future development.
  • Analyse and classify issues, including consulting with crash reporting and error reporting tools.
  • Recreate bugs and provide accurate and succinct information to assist with fixing problems.
  • Routinely test games with a consistent and exhaustive process to identify issues.
  • Profile game performance and identify bottlenecks.
  • Provide feedback, suggestions, and improvements to assist with the design of game features.

Qualifications / Experience:

  • 3+ years experience in Quality Assurance or software development roles within the games industry.
  • Experience releasing games on mobile platforms (Android + iOS) and the requirements that come with mobile releases.
  • Experience with Unity. You are familiar enough to test Editor tools, profile for performance, and create builds.
  • Experience with project management tools and workflows, especially Jira. You are comfortable managing and contributing to a backlog of features and issues.
  • Prior experience in a software development environment. You are comfortable using Git, creating builds from branches, and you are comfortable working with project management software.
  • Excellent written and verbal communication.
  • A love for games!

COVID-19 Hiring Update: We've temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference calls.

If you would like to apply for the role, please contact us with your CV and relevant portfolio at:

jobs@chaostheory.games

Do you want to

Join The Team

A team photo of Chaos Theory Games taken in 2021
Built on a love for the craft, our talented team of digital creatives bring their passion for games to every project. Based in Sydney, Australia, our office is always open to those interested in how games can help shape the world.
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James Lockrey

Managing Director
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Nico King

Executive Creative Director
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Will Bagley

Technical Director
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Paul Sztajer

Lead Producer
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Dean Longmore

Senior Game Designer
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Jennyfer Ong

Lead Artist
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Gabriella Wilson

Unity Developer
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Clarisse Tamayao

Marketing Specialist
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Adam Matthews

Senior Unity Developer
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Nathalie Blanket

Unity Developer
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Casey Lenius

UI Designer
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Ailin Gist

QA Tester
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Sebastian King

Unity Developer
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Jacob McKee-Wright

Game Art Generalist
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Connor Locke-Warburton

Unity Developer
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Elric Milton

Game Designer
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Megha Vasudevan

Marketing Assistant
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Andrew Spinks

Unity Developer
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Michael Delmar

Creative Lead
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Pete Turnbull

Senior Unity Developer
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Maeskye Trigg

QA Tester

Ready to make something memorable?

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