Job Opening

Senior Unity Developer

We're looking for an experienced Unity developer to join our team based in Chippendale, Sydney.

The position will see you manage the development of multiple products while helping shape the development processes of our growing team. You will be directly involved in creating bespoke games from concept through to publishing with a particular focus on games for change, serious games, and mobile games.

We are currently working remotely but plan to return to face-to-face work in the near future. We are open to remote applications, but have a preference for applicants based in Sydney or willing to relocate.

Why Chaos Theory

  • A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, optional 4 or 5-day schedules, a centrally-based office.
  • No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
  • Create games with impact; go beyond entertainment. We are working on projects to improve primary school education, improve the lives of sufferers with chronic illnesses, educate the next generation of internet users, and more.
  • Winner of Serious Game of The Year 2019 and 2021 at the Australian Game Developer Awards.
  • Create games that players love! Our games have been downloaded over 70+ million times.
  • Got a side project? Awesome! We encourage team members to pursue their personal interests, and don’t restrict anyone from working on their own game outside of work.
  • Strong company community with regular (and optional) board / video game nights, games club (like book club, but games!), workshops and mentoring opportunities,  company-supplied Friday lunches, and other social events. 
  • We’re invested in your personal growth. We offer 1-on-1 check-ins every fortnight, quarterly goal setting, and personal career roadmaps.
  • A small team (~20 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes!
  • We've achieved a carbon-negative status by planting over 1,500 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone on our team, both at work and at home. 
  • We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas!

Must-haves:

  • Demonstrated mastery of C# and game system architecture.
  • Experience working on shipped mobile games made with Unity.
  • 4-5+ years professional development experience.
  • In-depth understanding and experience with Unity UI and Animation systems.
  • Strong team focus and highly competent problem-solving skills.
  • A commitment to working in a professional, inclusive, and supportive environment.
  • Experience with GIT version control.
  • A passion for games.

Nice-to-haves:

  • Experience working on AR / VR titles.
  • Experience with shader programming
  • Web development experience (including AWS / Azure architectures).
  • Experience with agile development practices.

You must have worked on a published title to be considered. Please include samples of your work that we can play or watch.

We are striving to create an open and inclusive workplace culture, and encourage all eligible candidates to apply.

COVID-19 Hiring Update: For the safety of staff and applicants, all interview stages will take place via video conference calls.

If you would like to apply for the role, please contact us with your CV and relevant portfolio at:

jobs@chaostheory.games

Do you want to

Join The Team

A team photo of Chaos Theory Games taken in 2021
Built on a love for the craft, our talented team of digital creatives bring their passion for games to every project. Based in Sydney, Australia, our office is always open to those interested in how games can help shape the world.
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James Lockrey

Managing Director
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Nico King

Executive Creative Director
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Will Bagley

Technical Director
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Paul Sztajer

Lead Producer
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Dean Longmore

Senior Game Designer
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Jennyfer Ong

Lead Artist
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Gabriella Wilson

Unity Developer
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Clarisse Tamayao

Marketing Specialist
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Adam Matthews

Senior Unity Developer
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Nathalie Blanket

Unity Developer
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Casey Lenius

UI Designer
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Ailin Gist

QA Tester
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Sebastian King

Unity Developer
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Jacob McKee-Wright

Game Art Generalist
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Connor Locke-Warburton

Unity Developer
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Elric Milton

Game Designer
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Megha Vasudevan

Marketing Assistant
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Andrew Spinks

Unity Developer
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Michael Delmar

Creative Lead
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Pete Turnbull

Senior Unity Developer
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Maeskye Trigg

QA Tester

Ready to make something memorable?

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