Job Opening

Game Artist - Unity - Mid to Senior

We're looking for an game artist experienced in Unity to join our team based in Chippendale, Sydney on a 6-month contract. This is a mid-level or senior role suitable to candidates with existing industry experience.

The position will see you work directly with the Creative Lead and our small and talented art team to create and implement assets, animations, and effects into our games. You will be directly involved in creating bespoke games from concept through to publishing with a particular focus on games for change and serious games. Our art team is involved throughout the entire development process, and you will join our 3D environment artists, UI artists and the Creative Lead in shaping the creative direction for our games and ensuring that assets, effects, and animations are consistent with the project's quality and vision.

We are open to remote applications, but have a preference for applicants based in Sydney or willing to relocate.

Why Chaos Theory

  • A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, optional 4 or 5-day schedules, a centrally-based office.
  • No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
  • Create games with impact; go beyond entertainment. We are working on projects to improve primary school education, improve the health of our oceans, educate the next generation of internet users, and more.
  • Winner of Serious Game of The Year 2019 and 2021 at the Australian Game Developer Awards.
  • Create games that players love! Our games have been downloaded over 70+ million times.
  • Got a side project? Awesome! We encourage team members to pursue their personal interests, and don’t restrict anyone from working on their own game outside of work.
  • Strong company community with regular (and optional) board / video game nights, games club (like book club, but games!), workshops and mentoring opportunities,  company-supplied Friday lunches, and other social events. 
  • We’re invested in your personal growth. We offer 1-on-1 check-ins every fortnight, quarterly goal setting, monthly personal development days, and personal career roadmaps.
  • A small team (~20 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes!
  • We've achieved a carbon-neutral status by planting over 3,000 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone on our team, both at work and at home.
  • We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas!

Your Responsibilities

  • Implementation: jointly responsible for the implementation of assets. You may work closely with programmers and designers to ensure that 3D assets are set up appropriately with the correct components (e.g. animations, physics), materials, and effects.
  • Unity Animation Systems: responsible for setting up and troubleshooting animations using Unity's Timeline and Mecanim systems.
  • Optimisation and Profiling: ensuring that the assets for our games run as smooth as possible while looking as good as possible. This will include optimising and improving models, shaders, effects, and lighting to achieve suitable frame rates and load times.
  • Lights and Cameras: creating the desired look by manipulating lights and cameras. This includes setting up lights (including shadows and reflections), and cameras (e.g. framing, aperture, focal length), as well as configuring post-processing.
  • Effects and Shaders: creating visual effects involving particle systems and shaders.

Qualifications/Experience

  • 2+ years of industry experience.
  • An in-depth understanding of the games art pipeline.
  • An in-depth understanding of the Graphics Rendering Pipeline.
  • Highly proficient with Maya and Unity.
  • Experience working with Source Control (Git, Perforce, Mercurial).
  • Excellent written and verbal communication skills.
  • A broad range of artistic tastes and experience.
  • A commitment to working in a professional, inclusive, and supportive environment.
  • The experience to understand why an idea will or won't work, and how to design around it.
  • A passion for games across multiple genres and platforms.

Nice-To-Haves

  • 3D game art asset production experience, including all stages of the 3D art production pipeline (modelling, sculpting, and texturing, rigging, and animation).
  • Concept art experience, including creating sketches and high fidelity 2D art.

You must have a portfolio with previous work to be considered. Please include samples of your work that we can play or watch.

We are striving to create an open and inclusive workplace culture, and encourage all eligible candidates to apply. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

At this time, we do not sponsor VISAs.

If you would like to apply for the role, please contact us with your CV and relevant portfolio at:

jobs@chaostheory.games

Do you want to

Join The Team

A photo of the Chaos Theory Games development team.
Built on a love for the craft, our talented team of digital creatives bring their passion for games to every project. Based in Sydney, Australia, our office is always open to those interested in how games can help shape the world.
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James Lockrey

Managing Director
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Nico King

Executive Creative Director
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Will Bagley

Technical Director
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Jennyfer Ong

Creative Lead
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Dean Longmore

Senior Game Designer
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Casey Lenius

UI Designer
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Ailin Gist

Junior Unity Developer
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Sebastian King

Unity Developer
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Jacob McKee-Wright

Lead Artist
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Elric Milton

Game Designer
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Megha Vasudevan

Marketing Assistant
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Andrew Spinks

Unity Developer
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Pete Turnbull

Senior Unity Developer
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Maeskye Trigg

QA Tester
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James Betar

Senior Producer
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Morgan Tokutake

Junior 3D Artist
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Sophia Westmacott

Junior QA Tester
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Kai Ashford-Hatherly

Senior Game Designer
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Theo Dales

Technical Artist/Animator
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Veronica Sue

Producer

Ready to make something memorable?

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