James an interactivity specialist, and he oversees and organises Chaos Theory's daily operations. You can expect to see his signature at the bottom of all of your emails.
James has a broad range of technical experience, from web and graphic design to game and app development. His role bridges the gap between Chaos Theory's clients and highly-skilled development team to deliver amazing projects and apply the best people effectively.
Nico’s catchphrase is “wouldn’t it be cool if…”, because he’s always armed with another great idea to make every project special.
Nico takes charge of the creative vision and direction at Chaos Theory, and has spent his entire professional life creating games and interactive experiences. He becomes fixated by client's problems and the challenge to create something compelling, regardless of the medium.
Will is an innovator that feels comfortable solving any technical problem. He makes sure that one extra feature request won’t be a problem.
Will is passionate about the evolution of interactive technology, and channels that passion into the creation of cutting-edge and award-winning VR / AR / mobile experiences for Chaos Theory's clients.
Ryan has a strong foundation in game design, and he worked at many different studios in his formative years before joining the #dreamteam at Chaos Theory.
Ryan’s is often the reason your game has that cool little quirk that would normally be out of scope, but figured it was worth the effort.
Jessy is a software development generalist who’s responsible for building 80% of the moving parts in your project.
She gets fed UI designs, art assets and JIRA tickets, and turns them into fantastically functional products.