Job Opening

Quality Assurance Analyst

We're looking for an experienced Quality Assurance Analyst to join our team based in Chippendale, Sydney. This is a full-time (optional 4 or 5 days), 3-month contract position, starting ASAP.  Remote work is an option, however, being able to work in our Chippendale office is preferred.

This position will see you working alongside the creative and development teams to test our games, and ensuring we are delivering work to the highest quality.

We are only looking for candidates within Australia. At this time, we do not sponsor VISAs.

Why Chaos Theory

  • Studio of the Year at the 2024 Australian Game Developer Awards.
  • A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, a centrally-based office.
  • No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
  • Create games that players love! Our games have been downloaded over 70+ million times.
  • Got a side project? Awesome! We encourage team members to pursue their personal interests, and don’t restrict anyone from working on their own game outside of work.
  • Strong company community with regular (and optional) board / video game nights, games club (like book club, but games!), workshops and mentoring opportunities, company-supplied Friday lunches, and other social events. 
  • A small team (~15 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes!
  • We've achieved a carbon-neutral status by planting over 5,000 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone on our team, both at work and at home.
  • We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas!

Your Responsibilities

  • Functional Testing: testing the game thoroughly, across multiple devices and platforms, identifying and reporting any bugs, glitches, or other issues that affect the player experience. Support the team as best as possible with accurate reproduction steps, device logs, and evidence.
  • Acceptance Testing: testing that the game meets its acceptance criteria and is achieving the creative vision and player experience set by the Creative Lead and Design Lead. Provide feedback on whether the game feels coherent and meets player expectations.
  • Regression Testing: conduct regression testing, which involves verifying that previously reported bugs remain fixed and that the game still functions correctly.
  • Game Knowledge: have a deep understanding of the game, including its mechanics, rules, and objectives, to ensure that you can test it thoroughly and accurately. This may include the creation of documentation such as test cases to assist with accurate testing.
  • Profile game performance and identify bottlenecks.
  • Review player feedback and crash reports.
  • Provide feedback, suggestions, and improvements to assist with the design of our games.

Qualifications/Experience

  • Previous experience in a professional QA role is highly regarded.
  • Experience testing games for consoles (e.g. Xbox, PlayStation, Switch ports) is highly regarded.
  • Experience with Unity. You are familiar enough to test Editor tools, profile for performance, and create builds.
  • Prior experience in a software development environment. You are comfortable using Git, creating builds from branches, and you are comfortable working with project management software.
  • Excellent written and verbal communication.
  • Highly organized with great time management skills.
  • A commitment to working in a professional, inclusive, and supportive environment.
  • A passion to grow, and to help the team grow.
  • A love for games!

You must have previous professional experience in games to be considered. Please include samples of your work.

We are striving to create an open and inclusive workplace culture, and encourage all eligible candidates to apply. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

If you would like to apply for the role, please contact us with your CV and relevant portfolio at:

jobs@chaostheory.games

Do you want to

Join The Team

A photo of the Chaos Theory Games development team.
Built on a love for the craft, our talented team of digital creatives bring their passion for games to every project. Based in Sydney, Australia, our office is always open to those interested in how games can help shape the world.
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James Lockrey

Managing Director
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Nico King

Executive Creative Director
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Will Bagley

Technical Director
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Jennyfer Ong

Creative Lead
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Dean Longmore

Senior Game Designer
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Casey Lenius

UI Designer
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Ailin Gist

Junior Unity Developer
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Sebastian King

Senior Unity Developer
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Elric Milton

Game Designer
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Megha Vasudevan

Marketing Coordinator
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Pete Turnbull

Senior Unity Developer
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Morgan Tokutake

Mid-Level 3D Artist
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Kai Ashford-Hatherly

Senior Game Designer
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Theo Dales

Technical Artist/Animator
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Veronica Sue

Producer

Ready to make something memorable?

Get in touch

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