














$20,000 USD / $30,000 AUD. It's a fixed, predictable price agreed up front - no open-ended billing, no surprises. Some more complicated games (e.g. realtime competitive multiplayer) may require a higher cost.
Two reasons. First, we've run this dozens of times on our own games, so the process is refined and we know how to be disciplined with a prototype. Second, our engineers use AI tooling to write prototype code at speed. Everything players see and hear - art, animation, sound, and music - is created by our own artists and composers. No AI-generated assets.
A Windows desktop build, or a WebGL / browser-based build. A browser build can also be used to test mobile-style game concepts in a mobile browser.
This service doesn't include publishing to the App Store or Google Play.
A released prototype and real player data. For a clear winner, 6 weeks is enough to generate meaningful signal - often a few thousand players or wishlists, with retention data from those players. For murkier concepts, the picture can be more mixed, and creator content can still be coming right at the end of the timeline. Either way, you finish with evidence instead of a hunch - which is the whole point.
You do. The concept, story, art, assets, and the game's executable code are all yours. The only thing we keep is our own internal development tooling and tech.
Your call. Continue into full production with us, take the source and build it elsewhere, or shelve it knowing you saved months finding out. You will have everything you need to do any of the three.
.jpg)
.png)

hello@chaostheory.games(+61) 02 9099 5787