Curiosity & Experimentation
TATW entices players to observe the farmland that is in distress, and take action. The client wanted to elicit curiosity in the player, having them first identify and engage with a problem, before then engaging with the game and devising their own solution.
A windbreak is a row or group of trees, shrubs, or structural elements that are used to block and direct the wind. Players are challenged to create, position & orient their own windbreak, they can engage in play or for experimentation, or have the expressed goal of directly solving one or more of the problems on the map.